Bioship Scout

Description:

BioShip Scout

Attributes: Agi d12, Str d10, Vit d12, Ale d10, Int d12, Wil d10
Init: d12+d10; LP: 22
Skills: Heavy Weapons d10, Medical d10, Bioengineering d10, Perception d10, Pilot d10
Weapons: Main Cannon Battery (5d12, ignores Shields)
Armor: 30
Stun/Wound:Regenerate 1 / turn
Shields: 30 with Field Generator activation, regenerates 1 / turn

Impulse Drive: 10/15, Warp Drive: Quantum Slipstream / Dimensional Shift
Crew: 1, Cargo Capacity: 4 tons, Passenger Capacity: 4

Combat Mode: add +6 flat bonus to attribute rolls
Field Generator: can be cloaking device, shields, etc.

Bio:

Bioship Scout

Star Trek - Halcyons End Jonathonathon